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20 "robots" etiketi kullanan gönderi (sayfa 1)"robots" etiketi kullanan diğer içerikler resimler , videolar

Robot dragonfly takes flight

Robot-dragonfly

Researchers at Delft University of Technology in The Netherlands today unveiled a small, remote-controlled aircraft weighing just 0.11 ounces (three grams) and with a four-inch (10-centimeter) wingspan--just large enough to accommodate an onboard camera.

The DelFly "micro air vehicle," which flaps its wings and looks like a dragonfly, can fly for about three minutes at a speed of 16.4 feet (five meters) per second. The team hopes the DelFly Micro--Delft's third-generation robot flyer (after the 0.81-ounce (23-gram) DelFly I in 2005 and the 0.56-ounce (16-gram) DelFly II a year later) will capture images from nooks and crannies that bigger cameras cannot reach. The DelFly II's camera transmits TV-quality images, allowing it to be operated from a computer using a joystick and giving the person controlling the mechanical insect the feeling of being inside the cockpit of a miniature aircraft. The researchers are hoping to further develop the DelFly Micro's camera so that it can be used the same way. They are also working to give the DelFly Micro the ability to hover (like a hummingbird) and fly backwards (the DelFly II can do both).

Next on the agenda: the DelFly NaNo, projected to weigh a single gram and have a two-inch (five-centimeter) wingspan. In addition to making ever-smaller robots, the researchers want to add image recognition software that will let the DelFlys zoom on their own without getting tangled in a tree or crashing into a wall.

via .sciam. 

Scientists Humans and machines will merge in future

artA group of experts from around the world will hold a first of its kind conference Thursday on global catastrophic risks.

They will discuss what should be done to prevent these risks from becoming realities that could lead to the end of human life on Earth as we know it.

Speakers at the four-day event at Oxford University in Britain will talk about topics including nuclear terrorism and what to do if a large asteroid were to be on a collision course with our planet.

On the final day of the Global Catastrophic Risk Conference, experts will focus on what could be the unintended consequences of new technologies, such as superintelligent machines that, if ill-conceived, might cause the demise of Homo sapiens.

"Any entity which is radically smarter than human beings would also be very powerful," said Dr. Nick Bostrom, director of Oxford's Future of Humanity Institute, host of the symposium. "If we get something wrong, you could imagine the consequences would involve the extinction of the human species."

Bostrom is a philosopher and a leading thinker of transhumanism, a movement that advocates not only the study of the potential threats and promises that future technologies could pose to human life but also the ways in which emergent technologies could be used to make the very act of living better.

"We want to preserve the best of what it is to be human and maybe even amplify that," Bostrom said.

Transhumanists, according to Bostrom, anticipate an era in which biotechnology, molecular nanotechnologies, artificial intelligence and other new types of cognitive tools will be used to amplify our intellectual capacity, improve our physical capabilities and even enhance our emotional well-being.

The end result would be a new form of "posthuman" life with beings that possess qualities and skills so exceedingly advanced they no longer can be classified simply as humans.

"We will begin to use science and technology not just to manage the world around us but to manage our own human biology as well," Bostrom said. "The changes will be faster and more profound than the very, very slow changes that would occur over tens of thousands of years as a result of natural selection and biological evolution."

Bostrom declined to predict an exact time frame when this revolutionary biotechnological metamorphosis might occur. "Maybe it will take eight years or 200 years," he said. "It is very hard to predict."

Other experts are already getting ready for what they say could be a radical transformation of the human race in as little as two decades.

"This will happen faster than people realize," said Dr. Ray Kurzweil, an inventor and futurist who calculates technology trends using what he calls the law of accelerating returns, a mathematical concept that measures the exponential growth of technological evolution.

In the 1980s, Kurzweil predicted that a tiny handheld device would be invented early in the 21st century, allowing blind people to read documents from anywhere at anytime; this year, such a device was publicly unveiled. He also anticipated the explosive growth of the Internet in the 1990s.

Now, Kurzweil is predicting the arrival of something called the Singularity, which he defines in his book on the subject as "the culmination of the merger of our biological thinking and existence with our technology, resulting in a world that is still human but that transcends our biological roots."

"There will be no distinction, post-Singularity, between human and machine or between physical and virtual reality," he writes.

Singularity will approach at an accelerating rate as human-created technologies become exponentially smaller and increasingly powerful and as fields such as biology and medicine are understood more and more in terms of information processes that can be simulated with computers.

By the 2030s, Kurzweil said, humans will become more non-biological than biological, capable of uploading our minds onto the Internet, living in various virtual worlds and even avoiding aging and evading death.

In the 2040s, Kurzweil predicts that non-biological intelligence will be billions of times better than the biological intelligence humans have today, possibly rendering our present brains obsolete.

"Our brains are a million times slower than electronics," Kurzweil said. "We will increasingly become software entities if you go out enough decades."

This movement towards the merger of man and machine, according to Kurzweil, is already starting to happen and is most visible in the field of biotechnology.

As scientists gain deeper insights into the genetic processes that underlie life, they are able to effectively reprogram human biology through the development of new forms of gene therapies and medications capable of turning on or off enzymes and RNA interference, or gene silencing.

"Biology and health and medicine used to be hit or miss," Kurzweil sad. "It wasn't based on any coherent theory about how it works."

The emerging biotechnology revolution will lead to at least a thousand new drugs that could do anything from slow down the process of aging to reverse the onset of diseases, like heart disease and cancer, Kurzweil said.

By 2020, Kurzweil predicts a second revolution in the area of nanotechnology. According to his calculations, it is already showing signs of exponential growth as scientists begin to test first generation nanobots that can cure Type 1 diabetes in rats or heal spinal cord injuries in mice.

One scientist is developing something called a respirocyte, a robotic red blood cell that, if injected into the bloodstream, would allow humans to do an Olympic sprint for 15 minutes without taking a breath or sit at the bottom of a swimming pool for hours at a time.

Other researchers are developing nanoparticles that can locate tumors and one day even eradicate them.

And some Parkinson's patients now have pea-sized computers implanted in their brains that replace neurons destroyed by the disease; new software can be downloaded to the mini computers from outside the human body.

"Nanotechnology will not just be used to reprogram but to transcend biology and go beyond its limitations by merging with non-biological systems," Kurzweil said. "If we rebuild biological systems with nanotechnology, we can go beyond its limits."

The final revolution leading to the advent of Singularity will be the creation of artificial intelligence, or superintelligence, which, according to Kurzweil, could be capable of solving many of our biggest threats, like environmental destruction, poverty and disease.

"A more intelligent process will inherently outcompete one that is less intelligent, making intelligence the most powerful force in the universe," Kurzweil writes.

Yet the invention of so many high-powered technologies and the possibility of merging these new technologies with humans may pose both peril and promise for the future of mankind.

"I think there are grave dangers," Kurzweil said. "Technology has always been a double-edged sword."

via edition.cnn 

 

 

Emotional robots in the spotlight

emotionalrobA robot with empathy sounds like the stuff of sci-fi movies, but with the aid of neural networks European researchers are developing robots in tune with our emotions. The tantalising work of the Feelix Growing project is grabbing the world’s attention.

Feelix Growing is developing software empowering robots that can learn when a person is sad, happy or angry.

The learning part is achieved through the use of artificial neural networks, which are well suited to the varied and changing inputs that ‘perceptive’ robots would be exposed to.

Using cameras and sensors, the very simple robots being built by the researchers – using mostly off-the-shelf parts – can detect different parameters, such as a person's facial expressions, voice, and proximity to determine emotional state.

The technology pulls together research in robotics, adaptive systems, developmental and comparative psychology, neuroscience and ethology, which is all about human behaviour.

Are you feeling ok?

Much like a human child, the robot learns from experience how to respond to emotions displayed by people around it.

If someone shows fear or cries out in pain, the robot may learn to change its behaviour to appear less threatening, backing away if necessary. If someone cries out in happiness, it may even detect the difference, and one day fine-tune its responses to individuals.

“It's mostly behavioural and contact feedback,” project coordinator Dr Lola Canamero is quoted as saying in a BBC News story on Feelix Growing. “Tactile feedback and emotional feedback through positive reinforcement, such as kind words, nice behaviour or helping the robot do something if it is stuck,” she said. 

Maternal instinct

The three-year, Sixth Framework Programme project involves six countries and 25 specialists who are building demonstration robots as proof of concept.

One demo follows the researchers around like a young bear cub might its mother, learning from experience when to trail behind or stick close to her. A robot face is also in development which can express different 'emotions'.

The main idea is, by being more in tune with human emotions, giving the impression of empathy, the robots should be more readily accepted by the people they may one day serve.

Not exactly I Robot

Robots that can adapt to people's behaviours are needed if machines are to play a part in society, such as helping the sick, the elderly, people with autism or house-bound people, working as domestic helpers, or just for entertainment, according to Canamero.

The work is still well shy of an I Robot scenario with emotionally complex machines taking matters into their own hands, but the empathy empowering software being developed by Feelix Growing is a big step forward for robotics.

And gauging by the attention the project has garnered in leading press, such as the BBC, Wired and engadget, and most recently in a report on Euronews, Feelix Growing is maturing very well. 

via physorg 

Army Wants 'Psychologically Inspired' Robot Vision

Robot VisionMachines and robots still have a hard time figuring out what they're seeing. Which is why the Army wants 'em to start sorting through images more like human beings.

The Army recently put out a call for a "psychologically inspired object recognition system... Such a system would be extremely beneficial for robotic control/intelligence and would allow for an exponential expansion of robotic capabilities and intelligence."

If it all works out as planned, the Army thinks the new robo-vision 'ware could be used in "robotic security systems, autonomous factory systems and robotic health care systems," as well.

"Recognizing and identifying an object from a video input turns out to be a very difficult problem. The problem stems from the fact that a single object can be viewed from an infinite number of ways," the Army sighs.

By rotating, obscuring, or scaling a single object, one can create multiple representations of an object - which makes the problem of matching the object to a database of objects very difficult.  The problem expands exponentially when objects that need to be identified have never been viewed before.  Combine these limitations with the wide variety of objects which might be identified, and the problem becomes intractable.

One way around all this may be to figure out "how human beings recognize objects in the real world and duplicate that functionality in a series of algorithms." But here's the catch: "Recent research has indicated that humans use not one algorithm, but multiple algorithms for the task of object recognition - depending on the object being recognized and the situation at hand."

Sometimes, people use "template based algorithms" -- like matching an object to a database. Sometimes, they look for particular features. In other situations, they watch for geometric icons, or geons.  "These three algorithms are used in conjunction with a fourth algorithm, a contextual cueing algorithm, which limits the overall search space.  Finally, human spatial memory is able to mentally rotate objects in order to match the object to different representations."

So the idea is to combine all the methods, to produce a more reliable robotic recognition system. By the end of the second phase of the program, the Army wants a working prototype that can ID objects -- regardless of scale, regardless of rotation -- at a rate of 95 percent or better.

via blog.wired 

Remote-control shopping robot

tmsuk shopper

Robot developer tmsuk has unveiled a remote-control robot that promises a new way to shop from the comfort of home. A prototype of the telerobotic shopper — a modified TMSUK-4 humanoid robot that incorporates a variety of cellphone communications technology — was demonstrated on July 10 at the Izutsuya department store in the city of Kitakyushu, Japan.

In the demonstration, an unwell grandmother unable to go shopping with her granddaughter sent the robot in her place. Using an NTT DoCoMo video-capable cellphone, the grandmother was able to control the robot and enjoy the shopping experience through the robot’s camera eyes. As curious shoppers looked on, the woman maneuvered the robot to the hat section, eyed what was available on the shelf, and had her granddaughter model a few for her before deciding which one to purchase.

According to tmsuk, this innovative type of “3D communications” technology brings us a step closer to a future in which telerobotic shoppers roam the fashionable areas of cities like New York or London.

via pinktentacle 

Robots Aim To Top Humans At Air Hockey

ef air hockey"You probably knew that the Deep Blue supercomputer beats chess masters, and that last weekend a software robot defeated four poker champions. But you may have missed this one: a GE Fanuc robot is taking on humans at air hockey. The robot is powered by a special PC-board that can instantly switch between 8-bit and its 32-bit modes. The 8-bit version lost to most human players, but the 32-bit microcontroller has defeated even the best human air hockey players by a ratio of three to one."

via hardware.slashdot 

Punk-loving robots pogo for science

unk robots

Despite the chaos and carnage of three nights of live punk at the Institute of Contemporary Arts punters would still be hard pressed to miss the three pogo-dancing robots in their midst.

The machines, which have been created by a collaboration of artists and scientists, have been designed to fall in love with punk music and show their appreciation through dance.

The robot punks take pride of place in the mosh pit at a series of gigs called Neurotic.

Standing 2m tall, padded and dressed in leather, they are no ordinary concert goers.

Professor McOwan, from Queen Mary University, and one of the creators of the robots, said they were built because of his fascination with human-computer interaction.

"I'm a computational neuroscientist and my interest is in trying to build mathematical and computational models for the way the brain processes sensory information, such as visual or auditory information

I work out how human beings do that, build a computer model to test how it works and then hopefully, if it works well, you understand more about humans but also you have software for use in robotic systems.

"The idea is to look at the information processing strategies that have taken billions of years to develop through evolution, steal them and put them into computers."

The robots use neural networks, a collection of computer processors that function in a similar way to a simple animal brain.

Neural networks are popular in the field of artificial intelligence because of their ability to recognise patterns from the sensory input of external sources, much like a human brain.

The robots have been trained to like punk, explained Professor McOwan.

Appreciate patterns

"The robot brain, for want of a better word, was played lots of punk, reggae, disco and classical and over a period of time the robot has learned to recognise and appreciate the patterns of sound in punk music," he said.

The neural network understands the music in a similar way to a human brain, breaking down the sound into a series of frequency bands.

Programmer Jons Jones Morris said: "Breaking down the sound produces a map of the audio over time which is turned into an image. That image is submitted to one of the neural networks."

Using this "adaptive resonance theory", the neural networks begin to build up a history of different patterns relating to different sounds.

The teaching then shifts to supervised learning in which a more advanced neural network is used to statistically analyse the occurrence of these patterns in a song, said Mr Jones Morris.

"We tell it when the pattern is punk and soul, or whatever, so it has examples and counter examples.

"When the robot is listening to live music it is basically pattern matching against the statistics from other types of music it has listened to previously."

During a gig, the robot is reacting in real time to music it has never encountered before.

Flicks between

The robots can decide whether a song is punk or not within 30 seconds.

"It depends on the form at the beginning of the song. It flicks between thinking a song is punk and not punk at the start and then becomes convinced," said Mr Jones Morris.

Professor McOwan added: "If you look at the audio cortex in the brain and the cochlea in the ear you find that's exactly how the human

 system does it.

The robot reacts to the level of "punk" in the song.

The more punk it believes the song is, the more it pogos in a "happy and frenzied way", said Professor McOwan.

During the gigs - which run form 3-5 July - the hope is that the audience will interact with the robots.

Professor McOwan said: "Is that level of performance within the robot something that human beings empathise with?

"Do they think the robots like punk? It's almost like a Turing test - producing something with makes people believe there is an intelligence, making them empathise with the robot."

It is also a real-world test of the technology, he said.

"It's real-time signal processing and robotic control in a fairly hostile environment - in a mosh pit with lots of sweaty punks.

"Also, hopefully people will become interested in the science behind it."

Neurotic is at the ICA from 3-5 July and is funded by the Wellcome Trust...

via news.bbc 

 

 

 

Robot made with Polymorph

robot_built_with_polymorph

I have never seen Polymorph before. It’s a plastic that can be melted in hot water, molded in your hands and when it dries it is rock hard! Using not much more than some Polymorph, some cordless screwdrivers and some wooden curtain rings this robot  by XRobots was created.

" I constructed the pelvis part for the android first. This is made from aluminium strip material to make a frame which was then covered in polymorph. I used two different sized curtain rings to make ball sockets for the legs to plug into. The legs will have curtain rail ends attached to them which fit perfectly into the ball sockets, after a little sanding, to make sure they move around ok."

via hackedgadgets 

Robots that learn

uman

The University of Massachusetts, Amherst is working on a robot that can learn to use unfamiliar objects. According to MIT’s Technology Review, UMass’s Robot, called the UMass Mobile Manipulator, or UMan, ‘sees’ an object with the help of a Web cam and then pushes it around to see how it moves, identifying and recording the objects’ parts and joints.

Doctoral student Dov Katz is working on the UMan along with computer science professor Oliver Brock, Katz told the review that the UMan learns similarly to how a baby does, moving around the world, picking things up and playing with them to see how they work. He didn’t say whether or not the UMan also tries to put everything in its mouth.

The researchers at UMass believe that enabling robots to adapt to unstructured environments will allow them to perform more “meaningful” work such as exploring new planets and helping around the house.

via crunchgear 

EXPERIENCE MUSIC LIKE NEVER BEFORE WITH THE INTRODUCTION OF A.M.P. AUTOMATED MUSIC PERSONALITY FROM TIGER ELECTRONICS

amp_robot_white_back

EXPERIENCE MUSIC LIKE NEVER BEFORE WITH THE INTRODUCTION OF A.M.P. AUTOMATED MUSIC PERSONALITY FROM TIGER ELECTRONICS

Tiger Electronics, a division of Hasbro, Inc. (NYSE: HAS) has teamed up with Japanese distributor SEGA Toys to introduce the future of music mobility with A.M.P. Automated Music Personality, a mobile robotic music companion that revolutionizes how and where you listen to music. Gadget enthusiasts will get a first-hand look as A.M.P. Automated Music Personality makes his worldwide debut at the Tokyo Toy Show, the world’s premiere destination for the latest hi-tech toys, gadgets and cutting-edge electronics. SEGA will be hosting the robotic music companion at its Tokyo Toy Show booth from June 19-22 at Tokyo Big Sight.

A dynamic companion, A.M.P. Automated Music Personality will blast your music through his state-of-the-art stereo sound system - with attitude. Simply plug in any MP3 player and let A.M.P. Automated Music Personality show off some of his best dance moves. Perfect for the modern lifestyle, A.M.P. Automated Music Personality stands at 29 inches tall and features a sleek black and yellow modern exterior with stylized chrome detailing. Music has never looked this good! With five different modes and over 62 sound effects, numerous electrifying dance moves and 49 expressive LED light animations; A.M.P. Automated Music Personality connects you with your music in a unique new way.

"Hasbro is redefining the mobile stereo entertainment system with the introduction of A.M.P Automated Music Personality," says Duncan Billing, global development officer, Hasbro, Inc. "By using D.B.T.-Dynamic Balancing Technology, A.M.P. Automated Music Personality is able to balance in a manner that seems to defy gravity. With this impressive technology combined with a unique personality and incredible mobility; the way you listen and interact with your music will never be the same."

"Hasbro and SEGA have a long history of working together in both product development and distribution, and SEGA TOYS is delighted to premiere this cool new media bot to the tech-savvy Japanese consumer," said Isao Kokubun, C.E.O. of SEGA Toys.

Now you can kick that old stereo to the curb! Remote control operated and easy to use, just plug in any MP3 player into A.M.P. Automated Music Personality and secure your MP3 player in the case located securely on his back. You'll feel the beat as A.M.P. Automated Music Personality delivers powerful stereo sound through a 5" mid-range speaker and two high output tweeters. A.M.P. Automated Music Personality's Dynamic Balancing Technology enables him to dance and roll balanced on two wheels. You can also add more boom to any song with the dedicated bass boost button. Take control and be the DJ as A.M.P. Automated Music Personality becomes a virtual mixing deck. His distinctive touch pads serve as a way to layer different sound effects and scratches over your tunes. Use the left touch pad to add music effects and the right touch pad to control the audio.

Controlling A.M.P. Automated Music Personality is easy. Make him dance, watch him roll- it's up to you! Using the remote, you can easily manage all of his movements and cycle through his five different modes: Dance, Track, Drive, Park and Follow.

To get the party started, switch this robot into Dance mode and he'll show you how to get down. Whether its techno, hip hop or a rockin’ guitar jam from your MP3 player, A.M.P. Automated Music Personality will dance to the music utilizing his internal beat detection software. Watch as A.M.P. Automated Music Personality moves in sync to the rhythm of the song you are playing. A.M.P. Automated Music Personality will be sure to grab your attention as he expresses his personality through 49 LED lights and futuristic sound effects.

In Track mode, A.M.P. Automated Music Personality will always keep the music facing you so you'll never miss a beat. A.M.P. will orient himself towards you as you hold the remote control, keeping the music pointed in your direction.

To control A.M.P. Automated Music Personality with the remote, shift him into Drive mode. Here you can manually control any and all of A.M.P. Automated Music Personality's movements with the remote.

If you are just hanging out, place A.M.P. Automated Music Personality in Park mode and his glossy black kickstand will deploy automatically which will enable him to remain stationary. Sit back and listen to your music through A.M.P. Automated Music Personality's impressive speaker system.

A.M.P. Automated Music Personality gives new meaning to the term "music server." Whether you are playing video games or having friends over, A.M.P. Automated Music Personality will bring the music to you in Follow mode. A.M.P. Automated Music Personality utilizes IR technology to seek out, locate and move towards the user's hand held remote. With specialized tire tread and built-in obstacle detection sensors, you can maneuver A.M.P. Automated Music Personality around most stairs, walls and other obstructions in his path. Bring A.M.P. Automated Music Personality to a quick stop in Follow mode by touching his head sensor and he will come to a complete stop.

A.M.P. Automated Music Personality also has built in features including an easy carry handle with a switch that will disengage the motor in the wheel and auto deploy his kickstand. When A.M.P. Automated Music Personality enters low battery mode, his specially designed kickstand will drop and he will alert you that his battery is running low while continuing to keep the music blasting. Solid and well-built, he has impact points on his back, front and both "hands."

Battery-operated, A.M.P. Automated Music Personality comes fully equipped with an AC power adapter, 6" headphone adapter plug and a carrying case for your MP3 player (not included). A.M.P. Automated Music Personality and his controller require six D batteries and three AAA batteries (not included) for approximately ten hours of continuous entertainment.

Technical Specifications:

  • 12-watt stereo sound
  • Bass boost touch sensor
  • 2 tweeters & mid-range speaker
  • 15 minutes of built-in music
  • Audio input jack
  • 4 control motors
  • 2 obstacle-detection sensors
  • Infrared tracking system
  • 49 LED lights
  • 14 touch sensors
  • Piezoelectric gyroscope

A.M.P. Automated Music Personality will be available nationwide at select consumer electronics online retailers starting this October for an approximate retail price of $500. Visit www.ampbot.com for more information.

Hasbro (NYSE:HAS) is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world. © 2008 Hasbro, Inc. All Rights Reserved...

 

via hasbro 

 

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